![]() Corps have since adapted the use of this plant to engineer the creation of mana ebbs in areas where they would like to limit the use of magic. This dual natured white lily plant displays the unique ability to create man ebbs, possibly as a defense mechanism to deter dual-natured creatures. The haven lily is native to the deserts of north and south America, but can thrive in any dry and well lit conditions.Guardian vines actively defend themselves from predators using both their physical vines and astal vines to trap and ensnare those who come in contact with them. A nastier relative of the awakened ivy, originally found in its native habitat of Amazonia but since bred locally in may regions of the world… the astral form of the guardian vine can move independently of its physical form, like an astrally projecting mage, though the vines astral form always remains rooted to its physical form and can only move a few meters in astral space.Whenever it senses these disturbances in the astral plane, the physical moss displays a bioluminescent pale green glow. Native to central Europe but now grown just about everywhere with hydroponics, glomoss is a dual natured hardy moss that is exceptionally sensitive to astral forms and concentrations of mana on the astral plane.It was originally designed as a security measure, but certain breakthroughs led to the use of FAB as a weapon against astral beings. A genetically engineered strain of bacteria with properties that affect astral forms.Because it is dual natured it has an active astral form and acts as a barrier to other dual natured beings. Exactly what its name implies, a species of the typical ivy vine that is dual natured.ie spellcasting, sustaining, etc.Ĭost: (monetary and karma) (availability) The foci adds the # of dice equal to its force to a roll that it is designed to enhance. The force of the foci measures their raw power. The physical representation can vary depending on the tradition of its maker, but a mage can bond any type of focus, regardless of the tradition differences. A focus must be bound to a mage before it can be of help. Foci act as pools of power that a mage can draw on to help with a magical task. (you pay either the normal cost if uninstructed, or the instruction cost if you have a teacher)įoci are magic items, astral constructs embedded within physical objects. IF you use an instructor to help learn, you pay the instructor cost plus the cost of the spell itself, but you learn it in half the time. Once the player has paid the spell costs, it takes 24 hours to ‘learn’ the spell during which time the player must rp studying the formulae until they understand it. Manipulation: 1500c / 1000c x level of instruction skill.Illusion: 1000c / 500c x level of instruction skill.Health: 500c / 250c x level of instruction skill.Detection: 500c / 250c x lvl of instruction skill.Combat: 2000 credits / 1500 x level of instruction skill.Spell categories: formulae cost / cost w/ personal instruction.the player must spend 5 karma permanently per spell they learn.In order to gain access to a formula or instructor, the character must pay the costs listed below A mage must have a magical lodge in order to experiment with and master what she has learned, adapting it to her own personal style and understanding of the magical world. A mage can learn a spell from either a spell formulat or from another mage. Dual Natured or Magical Gear (getting the goodies that every mage loves)īefore a mage can cast a spell, she must learn it. ![]()
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